Before I start talking about myself again here’s some good news- I HAVE the Warbits. Now all that remains is for my PC guy to fix the computer… I’m writing this on my laptop, which is a beast machine, but doesn’t have the files on it- basically my desktop- the computer I usually use for work, had a miraculous corruption of the entire Windows directory; and needs to be reinstalled. While I’m at it I added another hard drive and upgraded the video, so it will be humming like never before. Long story short I should have it back on monday and then I can kit out the Warbits cartoons and finally publish them! Our dear Warbits sketch artist, Raven, has shipped out to the Army so I’m not sure when we’ll get more drawings, but I will probably try to pick up the gauntlet and keep it going.
Now, what is “The Sweet Spot” all about… well that’s my nickname for the END of my gear min-maxing until 100. Well, maybe not until 100, but for a good while. I’ve been testing a brutal build that I think has absolutely everything, and pushes Doomflayer to its limits, while combining it with other gear for maximum effect. I’ll talk about the recipe first, then the results:
Helm – Titan’s Cap (has melee power, 3% crit, tons of str on it, requires rr83 I believe)
Shoulders – Doomflayer of the Abyss (7% crit with tali)
Chest – Doomflayer of the Avatar (4% crit, 40 melee power, tons of str)
Gloves – Doomflayer of the Avatar (3% crit)
Belt – Skaven belt from stage 1 of Thanquol’s Incursion (2% crit)
Boots – Doomflayer of the Abyss (armor bonus, slotted odjira)
Weapons – dual rr90 daggers of malevolence (6% crit for both)
RR Spec (at 92) – Might V, Opportunist IV, Reflexes I, Deft Defender I, Cleansing Wind I, Vigor I (120 str, 3% parry, dodge, disrupt, 14% crit)
Class Spec – Witchbrew, Elixir of Blades, Black Lotus Blade, Heartseeker, Elixir of the Cauldron, Increased Pain, with the extra points in Treachery
– On Your Knees, Broad Severing, Pierce Armor, Elixir of Insane Power, Increased Pain, Elixir of the Cauldron, with the extra points in Carnage
Tactics – Flanking, Brute Force, Increased Pain, Taste of Blood OR Flanking, Brute Force, Increased Pain, Broad Severing, along with the appropriate rr90 tactics depending on your spec.
Now the results (using 60 str/50 melee power lini, which is all I use now): the defensive side of this build gives you a low chance to be crit (like 2%), 3k+ armor with pots, a 10% chance on hit to proc 1265 absorb, 9200 hp, and 235 toughness. the offensive side gives you 307 damage bonus, +5% to all dps, 45% crit chance, 10% chance on hit to further increase crit rate by 5% and crit damage by 10%, amplified by Flanking + Taste of Blood. Long story short, the SC solo queue/group queue results are crazy. I feel extremely tough, and with 45-50% crit almost every hit is a crit. Add in +35% total damage with glyphs + procs, and the 10% crit damage multiplier and you are stacked to annihilate. For Witch Elf I have found the +damage modifiers are VASTLY more important than +crit damage modifiers, and I think it is very worth it to give up the +6% crit damage boots in exchange for that absorb proc, which pops constantly. So again, just to refresh, these are some insane stats all around:
307 damage bonus
10% chance to proc 1200 absorb
10% chance to proc +5% crit., +10% crit damage
Anyway, I just bought by Doomflayer shoulders for the offensive set so I am now 9/10 for both sets, but I doubt I will ever get the defensive chest, there’s just no reason to use it over the offensive. So that’s all for now… stay tuned for WARBITS! (this time for real, I promise)
This entry was posted by Taransula on March 6, 2011 at 3:57 pm, and is filed under Warhammer Witch Elf. Follow any responses to this post through RSS 2.0. Responses are currently closed, but you can trackback from your own site.